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Fishing and sell🦈

Fishing and sell🦈

A Roblox experience owned by Master Builders Hub.

SimulatorENfishingeconomycollection

Fishing and sell🦈 is a simulator experience created on 2025-01-20. It currently has 1 player. The game has accumulated 3,493,567 lifetime visits, 10,902 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Fishing and sell🦈! 🎣 Catch different types of fish 🪱 Collect baits to catch fish! 💰 Sell those fish for money! 🐟 Unlock new fish to sell! PREMIUM Players Get +10% Money!

Last updated by the developer 27 Feb 2026, 08:18 UTC.

1
playing (measured 10 Aug 2026, 16:15 UTC)
3,493,567
lifetime visits
89%
liked (9,489 👍 / 1,172 👎)
10,875
favourites (3.1 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3xMoney
399 R$
2xMoney
299 R$
2xBait
299 R$
VIP
279 R$
Bait Speed
199 R$
Fishing Speed
99 R$
Teleport
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,180,712 · 0.00% win
World1 · progression2,180,509 · 0.00% win
World2 · progression261,170 · 0.00% win
World3 · progression33,951 · 0.00% win
World4 · progression3,300 · 0.00% win
World5 · progression483 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked13 September 2026 — 89 % liked23 September 2026 — 89 % liked23 October 2026 — 89 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3789no change
23 Sept 2026, 04:3489no change
13 Sept 2026, 04:3489no change
3 Sept 2026, 04:3389no change
14 Aug 2026, 04:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.