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[πŸ‹-MOBY-πŸ‹] fisch, BUT YOU HAVE INF LUCK!

[πŸ‹-MOBY-πŸ‹] fisch, BUT YOU HAVE INF LUCK!

A Roblox experience owned by Fischers!.

SimulatorENfishingluck mechanicsnessie

[πŸ‹-MOBY-πŸ‹] fisch, BUT YOU HAVE INF LUCK! is a simulator experience created on 2025-01-20. The game has accumulated 742,721 lifetime visits and 89,465 favorites. It maintains a 70% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Fisch but you have INF luck! Have you dreamed of a nessie? Do you really want it, but cant get it? NOW YOU CAN! (updates every weekend!)

Last updated by the developer 23 May 2026, 11:03 UTC.

0
playing (measured 11 Aug 2026, 00:46 UTC)
742,721
lifetime visits
70%
liked (476 πŸ‘ / 205 πŸ‘Ž)
89,463
favourites (120.5 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

10000 donation..
10,000 R$
7500 robux Donation
7,500 R$
5000 robux donation
5,000 R$
2500 robux Donation
2,500 R$
1000 robux donation
1,000 R$
750 robux Donation
750 R$
500 robux donation
500 R$
100 Robux donation
100 R$
25 robux donation
25 R$
10 robux Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cupid arrow 1 Β· other7,836 Β· 0.00% win
cupid arrow 3 Β· other3,519 Β· 0.00% win
cupid arrow 2 Β· other1,287 Β· 0.00% win
Complete the valentines event! Β· other701 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.