Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Arcadia [RPG]

Arcadia [RPG]

A Roblox experience owned by Solarbyte Games.

RacingENturn-based combatloot collectionquesting

Arcadia [RPG] is a Roblox experience categorized under racing. Created on January 20, 2025, it has accumulated 2,320,277 lifetime visits and 18,877 favorites. The game currently has 1 player online and maintains an 87% like percentage. It is described as a turn-based multiplayer adventure developed by YataDev.

Description (written by the developer; not a statement by this register)

Remake: https://www.roblox.com/games/116093450310195/ARCADIA-Another-Opentest ⚔️ A Turn Based, Multiplayer adventure game. Defeat mobs, collect loot, craft, complete quests, and so much more! 🪝 Game is recommended to play with friends! The game has advanced into Alpha as the game is now in a more polished state. Join community server in description to get notified on updates! Developed solo by YataDev

Last updated by the developer 31 Jul 2026, 19:16 UTC.

1
playing (measured 10 Aug 2026, 14:33 UTC)
2,320,277
lifetime visits
87%
liked (12,826 👍 / 1,904 👎)
18,816
favourites (8.1 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:331first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Played during Alpha · other561,173 · 18.2% win
Slime King Slain · progression175,102 · 18.2% win
Played during Pre-Alpha · other140,279 · 0.00% win
Rock Golem Slain · progression103,281 · 36.4% win
Searpion Slain · progression57,111 · 18.2% win
Level 10 · progression54,814 · 18.2% win
Megashroom Slain · progression40,523 · 18.2% win
Crystal Guardian Slain · progression38,481 · 36.4% win
Crimson Servant Defeated · progression19,871 · 18.2% win
Xylossus Defeated · progression19,722 · 0.00% win
Firebirds Slain · progression17,603 · 18.2% win
Level 20 · progression16,498 · 0.00% win
Dark Widow Slain · progression15,496 · 18.2% win
Goblin Warlord Defeated · progression10,542 · 0.00% win
Dragonfly Slain · progression10,540 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:1787no change
13 Oct 2026, 11:1687no change
13 Sept 2026, 11:0887no change
3 Sept 2026, 11:0687no change
24 Aug 2026, 08:0887no change
14 Aug 2026, 08:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.