Pen Simulator ποΈ| PREVIEW Edition
A Roblox experience owned by Firmament Angels.
SimulatorENsimulatorcollectionupgrade
Description (written by the developer; not a statement by this register)
Dive into the exciting world of Pen Simulator, a fun and addictive Roblox Simulator Game where pens aren't just for writingβthey're your loyal companions in a thrilling sheet-collecting adventure! π π₯ Collect Sheets, Unlock Zones! Explore a vibrant, interactive world as you use powerful pens to gather shiny sheets. Each sheet brings you closer to unlocking new zones and discovering hidden secrets. ποΈ Upgrade & Customize Your Pens! From classic pens to legendary, glowing collectibles, upgrade your arsenal to boost your sheet-collecting speed. Find the best pen combinations to maximize your earnings! π± Discover Secret Areas! The more sheets you collect, the more you can explore! Uncover special zones, tackle fun challenges, and become the ultimate Pen Master! π― Key Features: π§© Unique Pen Abilities to boost your collection π Exciting Simulator Mechanics for endless fun ποΈ Multiple Worlds & Zones to explore π Secrets & Surprises around every corner π‘ Start your pen adventure
Last updated by the developer 7 Aug 2025, 16:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 04:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.