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shake a chest

shake a chest

A Roblox experience owned by Traveling Arts.

TycoonENloot boxescasualbeta

Description (written by the developer; not a statement by this register)

Shake a chest to earn loot, either profit or lose money. Buy better chests for bigger rewards or greater risks. Increase your value to become the richest player in the game and rock cool hats! ⚠️ Roblox items earned in-game do not transfer to your account. This game is still in beta, so expect some bugs. For updates, join the Community Server and our Group! Inspired by Case Opening games.

Last updated by the developer 13 Feb 2026, 19:50 UTC.

0
playing (measured 28 Aug 2026, 11:19 UTC)
292
lifetime visits
80%
liked (4 👍 / 1 👎)
4
favourites (13.7 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 11:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

No Chest Delay
599 R$
1.5x Sell Profit
499 R$
Auto Sell
249 R$
Auto Open
149 R$
Bigger Inventory
99 R$
Faster Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome143 · 0.00% win
1,000 Value · other60 · 0.00% win
10,000 Value · collection9 · 0.00% win
100,000 Value · collection4 · 0.00% win
1,000,000 Value · collection4 · 0.00% win
10 Billion Value · collection3 · 0.00% win
10,000,000 Value · collection3 · 0.00% win
100 Million Value · other3 · 0.00% win
1 Billion Value · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.