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1 Robuc = 2 Meme Balls!

1 Robuc = 2 Meme Balls!

A Roblox experience owned by Midnight PETS.

TycoonENmeme collectiongamepass monetizationskibidi toilet

Description (written by the developer; not a statement by this register)

⚽1 Robux = 2 Meme Balls 🎉 Welcome to the 1 Robuc = 2 Meme Balls! In this epic game, the goal is simple: collect memes and 😎 unlock awesome Gamepasses to make the fun never stop! 🎮 How to Play: Collect Meme Balls by purchasing Gamepasses! Each Gamepass will make memes spawn automatically in the game, giving you more memes to collect! 👀 The more Gamepasses you buy, the more memes appear, bringing more fun and laughs! 🪶Game Features: 45 different memes to unlock and collect! Gamepasses trigger meme spawns to keep the action going! 💰 Use your Robux to buy Gamepasses - 1 Robux = 2 Meme Balls to get you started! 😆 Enjoy a fun, meme-filled environment and share the laughs with friends! 🎶 Tags: #Meme #Skibidi #BrainRot #Robux

Last updated by the developer 7 Feb 2026, 11:49 UTC.

0
playing (measured 22 Aug 2026, 01:37 UTC)
250
lifetime visits
75%
liked (3 👍 / 1 👎)
2
favourites (8.0 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 01:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

⚾ Become a Ball!
149 R$
⌚Better Spawn Time!
89 R$
🍀2x Luck!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other44 · 0.00% win
B · other44 · 0.00% win
A · other44 · 0.00% win
L! · other44 · 0.00% win
100 Shapes · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.