ESCAPE TRON'S DETENTION! (SCARY OBBY)
A Roblox experience owned by giggly goo games.
ObbyENObbyHorrorRobot
ESCAPE TRON'S DETENTION! (SCARY OBBY) is an obby experience created on 2025-01-20. It has recorded 4,021,622 lifetime visits and 622,295 favorites. Currently, zero users are playing. The game holds a 70% like percentage. The description details a scenario involving a malfunctioning robot teacher named Tron within a school detention setting.
Description (written by the developer; not a statement by this register)
⚙️ You're trapped in detention, and your teacher, Tron, is no ordinary educator – it's a highly advanced robot programmed to keep troublemakers in line. But something's wrong... Tron is malfunctioning and becoming more aggressive by the second! Navigate through a series of challenging obstacles, avoid dangerous traps, and outsmart the rogue robot to escape the school. Watch your back – Tron is always one step behind, and it won't stop until it catches you. 👍 Please leave a like and favorite if you enjoyed the game, and join the group if you want to see more games like this. 💰 Buying the gamepasses really helps me out! 💰 💖 JOIN our group for special perks in-game: https://www.roblox.com/groups/35425822 [TAGS]: Obby, Cartoony, Fun, Adventure, Escape, Animatronic, Robot, Tron, Scary, Glitch, Survival, School, Detention, Challenge, Run, Hide
Last updated by the developer 14 Oct 2025, 05:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.