Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Worlds Craziest Game [2 Player Obby]

Worlds Craziest Game [2 Player Obby]

A Roblox experience owned by Joint Journey.

ObbyEN2 PlayerCoin EarningDifficulty Chart

Worlds Craziest Game [2 Player Obby] is a Roblox experience created on 2025-01-20. It has accumulated 1,855,718 lifetime visits and 18,545 favorites. The game holds a 59% like percentage. It supports PC, Mobile, Tablet, and Console platforms. The experience features obstacle course gameplay with automatic progress saving and premium benefits for Roblox members.

Description (written by the developer; not a statement by this register)

Welcome to the World’s Craziest Game 2! Due to the great success of the first one, we decided to release a sequel with some changes to the core gameplay. We’ve created brand-new stages for you to challenge and earn C$ just by playing. Your progress and data will be saved automatically. 👑 Premium Benefits (Roblox Premium Membership): 2x playtime speed, and 2x minutely coins 🖥️ Supported Platforms: PC, Mobile, Tablet, Console. The original game was created by Snubby. Tags: Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Rainbow, Parkour, Easy, Mega Easy Obby, Obby, Colorfull, Towers, Adventure, Fun, Rainbow, Sea, Tropical, City, Escape, Difficulty Chart Obby, Difficulty Chart Obby, Obstacles, Hard, Impossible, Platformer Obby, Difficulty Chart Obby

Last updated by the developer 31 Aug 2025, 21:06 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
1,855,718
lifetime visits
59%
liked (1,674 👍 / 1,185 👎)
18,500
favourites (10.0 per 1k visits)
20 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stage 1 conqueror · progression1,318,700 · 100.0% win
Welcome · welcome1,317,998 · 100.0% win
Reached stage 5 · progression735,115 · 50.0% win
Reached stage 10 · progression339,540 · 37.5% win
Reached stage 15 · progression152,349 · 12.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5914 August 2026 — 59 % liked24 August 2026 — 59 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:1859no change
14 Aug 2026, 10:1759first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.