Shelbygan (Pre-Alpha)
A Roblox experience owned by Orange Eater inc..
RoleplayENroleplaycityvehicles
Description (written by the developer; not a statement by this register)
Welcome to Shelbygan, a game where your dreams come to truth. We may not be the best out their, but we will soon. And I will tell you why. ⚠️PLEASE NOTE THAT ONE OF THE NEIGHBORHOODS CURRENTLY DO NOT HAVE A DOOR CLAIMING SYSTEM. ⚠️ This game is inspired by greenville, however completely different. We will add a big map in the future, many cars/motorcycles, and even Emergency Services. We currently do not have a car buying feature, which will be added very soon. I just wanted to say one thing. This game is created by very few devolpers, and I want to give huge credit to beachcallmedad, and GagBoi12.
Last updated by the developer 24 Jun 2026, 19:31 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 25 Aug 2026, 06:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.