[⚔️] gear battles
A Roblox experience owned by Waveform Studios [WF].
Fighting & PvPENnextbotsitem asylumctf
Description (written by the developer; not a statement by this register)
inspired by nico's nextbots and item asylum! welcome to gb! this game is all about fighting with gears that randomizes each time you respawn! but not only that but this includes gamemodes like ctf, special events that can be launched, shop items like kill effects, kill sounds, and also emotes, etc. == da controls == [ left shift / sprint toggle ] = sprint [ c / crouch toggle ] = crouch [ shift + c / slide button ] = slide (while sprinting) [ q / dash button ] = dash [ c / crouch toggle ] = tag (during time bomb mode) [ f / flashlight toggle ] = flashlight (during outage event) [ x / carry button ] = carry [ r / revive button ] = revive [ b / emote toggle ] = emote menu [ t / chat toggle ] = chat menu == da community == join our community server to communicate with or members or us for support, sneak peeks, announcements, events and more!
Last updated by the developer 12 Apr 2026, 04:22 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 10:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.