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Squid game:Rebellion

Squid game:Rebellion

A Roblox experience owned by BreakingGood Studio.

RoleplayENSquid Game IPDeath GameRoleplay

Squid game:Rebellion is a roleplay experience created on 2025-01-21. The game has recorded 2,658,868 lifetime visits and 4,706 favorites. Currently, zero users are playing. The experience holds a 72% like percentage. It features mechanics inspired by Squid Game, including rebellion themes and updated lobby zones.

Description (written by the developer; not a statement by this register)

You were kidnapped to an unknown island and forced to play a death game. It’s time to start rebellion.🔫😈 SHUTDOWN/PRIVATE = UPDATE New Update: 1.Expanded Front man Room 2.Remade Golden AK-47 3.Added Safe Zones in Player Lobby, Guard Lobby, and Elevator 4.Added leader stats for Wins and Time Played 5.Announcement system added for Front man Please report any bugs in our group! RECOMMEND TO PLAY ON PC💻 PRIVATE SERVER is free! you can play with your friend Join our group ⭐ and leave a like 👍 to support us! Press T to unlock mouse Made by ItJJBOY and yormamfa4 inspired by: Squid game season 2

Last updated by the developer 13 Sept 2025, 07:00 UTC.

0
playing (measured 10 Aug 2026, 22:48 UTC)
2,658,868
lifetime visits
72%
liked (1,256 👍 / 480 👎)
4,703
favourites (1.8 per 1k visits)
21 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
1,000 R$
Front man gamepass
299 R$
Minigun gamepass
149 R$
TrenchGun Gamepass
49 R$
Thanos's Cross
19 R$
Ak47
19 R$
Donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I can't stop killing! · progression289,486 · 0.00% win
You talk to Tae Gyu · other50,767 · 0.00% win
You meet onehuhei! · social3,160 · 0.00% win
Meet Owner · other2,709 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5372no change
14 Aug 2026, 06:5272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.