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Wall Hop But +1 Stud Every Stage

Wall Hop But +1 Stud Every Stage

A Roblox experience owned by Beastts Studios.

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Description (written by the developer; not a statement by this register)

How High Can You Wall Hop? Welcome to Wall Hop But +1 Stud Every Stage! Currently 100 Stages & 5 Pro Stages [RELEASE 1.00] 100 Normal + 5 Pro Stages to beat 5+ Minigames Wall Hop skill test Practice your skills Explore Spawn & Pro World And so much more! ✅ Your progression saves 🔁 Click 'R' to reset ⚒️ Found a bug? Please report it to us in our group or suggestions booth! ✔ Join the Community Server for the latest updates, news, sneak peeks, giveaways and more! 👉 Join our group if you haven't already -- https://www.roblox.com/communities/6658227/Beastts-Studios#!/about Thanks for playing! 💖 - Beastts Studios & BasicBeastts

Last updated by the developer 8 Aug 2026, 07:25 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
204
lifetime visits
100%
liked (3 👍 / 0 👎)
2
favourites (9.8 per 1k visits)
21 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Glove
250 R$
Slap Glove
150 R$
Ultra Boosts
150 R$
Pro Boosts
100 R$
Fusion Coil
75 R$
Starter Boosts
50 R$
Gravity Coil
50 R$
Vip Pass
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome19 · 0.00% win
1000 Studs · progression2 · 0.00% win
??? · other2 · 0.00% win
500 Studs · progression1 · 0.00% win
100 Studs · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.