Broken Ties [IN-DEV]
A Roblox experience owned by MineBlox's Studio.
HorrorENasymmetricalsurvivor vs killerhorror
Description (written by the developer; not a statement by this register)
⚠️ IN DEVELOPMENT. EVERYTHING IS SUBJECT TO CHANGE ⚠️ Another Asymmetrical Survivor vs Killer Game (How original) This project draws inspiration from other asymmetrical titles, so you’ll definitely notice familiar elements. 🔪Killers: Play solo or with a partner and stop the survivors from surviving. 🏃♂️Survivors: Work together, complete objectives, and stay alive. What makes this project special for me is that every character is my own creation, tossed into chaotic survivor vs killer situations. The game isn’t meant to be overly serious, though it still has its own internal lore and universe separate from Roblox. Private servers include an admin panel where you can check out in-game content. ⚠️ Personal Project ⚠️ I’m not a professional modeler or designer. Some assets are handmade, others come from the toolbox and UGCs (sorry). Majority is by a solo developer, with occasional help from kind contributors. I’m open to contributions such as music, sound design, and animation.
Last updated by the developer 29 Jul 2026, 13:32 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 13:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.