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Steal a CameraMan

Steal a CameraMan

A Roblox experience owned by Darkness SFM Studio.

OtherEN

Steal a CameraMan is an "other" genre Roblox experience created on 2025-01-21. The title has accumulated 653,725 lifetime visits and 862 favorites. Current player count is recorded at 0. The experience holds an 82% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

PLAY STEAL A CAMERAMAN :DDDDDD

Last updated by the developer 18 Feb 2026, 16:46 UTC.

0
playing (measured 11 Aug 2026, 09:35 UTC)
653,725
lifetime visits
82%
liked (504 👍 / 107 👎)
863
favourites (1.3 per 1k visits)
21 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Void Bat (Perm)
9,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8214 August 2026 — 82 % liked23 October 2026 — 82 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:1882no change
14 Aug 2026, 18:5382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.