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Meme Kombat!

Meme Kombat!

A Roblox experience owned by Beepkee LAB.

Fighting & PvPENmeme battlesghost companioncustomization

Meme Kombat! is a fighting-pvp Roblox experience created on 2025-01-21. The game currently has 0 players online. It has accumulated 516,189 lifetime visits and 702 favorites. User engagement metrics show an 84% like percentage. The experience features meme-based battles with customizable ghost guides and special animations.

Description (written by the developer; not a statement by this register)

🌟Meme Kombat! ✨Jump into silly battles between your favorite memes! 💫Every meme has its own special moves and a funny final animation called a Memality! 👻You play as a little ghost who guides the memes and can be customized to be your perfect buddy! Found something weird or have a cool idea? Post it on our community!💬 — Previous Developers — 👑 Main Devs: Ximinon, issi 💻 Programmer: TheCatAndi 🎨 2D Artist: Sletmi 🎵 Music: Rettro (@trancongduy123zz) 👍Like & Favorite if you enjoy, to support us in giving you new updates in the future!

Last updated by the developer 5 Jun 2026, 13:30 UTC.

0
playing (measured 11 Aug 2026, 07:47 UTC)
516,189
lifetime visits
84%
liked (514 👍 / 100 👎)
703
favourites (1.4 per 1k visits)
21 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BattlePass Of Nature
199 R$
Demon Pack
99 R$
SkibiBeast
49 R$
Chill Guy
49 R$
Bald
49 R$
Trallalero Trallala
49 R$
Amogus
49 R$
Tung Sahur
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome156,557 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:5284no change
14 Aug 2026, 20:5184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.