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[UPDATE] Disaster Obby

[UPDATE] Disaster Obby

A Roblox experience owned by Games by Sage.

ObbyENdisaster simulationraceobby

Description (written by the developer; not a statement by this register)

SHUTDOWN = UPDATE - OBBY + RACE + DISASTERS❗❓ Race to the end of the obby without dying in the disaster 💵EARN COINS TO BUY RARE EMOTES AND AURAS! v2.0 ------------------------------- Currently 7 Disasters: 🌋 VOLCANO 🌊 TSUNAMI 🌪️ TORNADO 🌨️ BLIZZARD 🚦 RED LIGHT GREEN LIGHT 💥 LANDMINES 🌧️ ACID RAIN 🫨 EARTHQUAKE 🐈 RAINING CATS AND DOGS 🥔 HOT POTATO ------------------------------- Join our group for more games and updates! Join our server for sneak peeks and events!

Last updated by the developer 31 Jul 2026, 04:38 UTC.

0
playing (measured 10 Aug 2026, 15:23 UTC)
36,549
lifetime visits
57%
liked (42 👍 / 32 👎)
120
favourites (3.3 per 1k visits)
22 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Extra Emote Slots
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Game · welcome30,665 · 100.0% win
Your First Win! · progression3,559 · 100.0% win
Meet Pleb · other352 · 0.00% win
Meet Sammi · welcome195 · 0.00% win
5 wins · progression86 · 100.0% win
10 wins · progression15 · 0.00% win
25 wins · progression0 · 0.00% win
50 wins · progression0 · 0.00% win
100 wins · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

565756.516 August 2026 — 56 % liked26 August 2026 — 57 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 02:0857+1
16 Aug 2026, 02:0756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.