Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[UPD] 🚌 Crazy Bus Driving

[UPD] 🚌 Crazy Bus Driving

A Roblox experience owned by Orange Corp.

SimulatorENdriving simulationobstacle coursevehicle customization

Description (written by the developer; not a statement by this register)

πŸ‘ LIKE + JOIN GROUP FOR THE RAINBOW BUS + SKIPS! πŸ‘ CODE COMING AT 200 LIKES! The bus driver disappeared and you're the only one left who can get everyone back home! The only issue is the road is SUPER DANGEROUS.... 🚍 Drive the school bus through the dangerous roads! πŸ’° Use money to unlock new bus skins! 😈 Troll your friends with flings! 🌎 Explore different worlds! πŸ† Make it to the end for a surprise! Tags: Dangerous, Driving, Dangerous Bus Driving, Bus Game, Kids in Bus, Going to School, Dangerous Bus, Driving Dangerous Bus, Recess, Dangerous Bike Driving, Dangerous Bus Obby, Crazy

Last updated by the developer 7 Jan 2026, 22:40 UTC.

0
playing (measured 11 Aug 2026, 07:53 UTC)
413,922
lifetime visits
59%
liked (190 πŸ‘ / 132 πŸ‘Ž)
6,176
favourites (14.9 per 1k visits)
22 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Unlock all Worlds
399 R$
2x Wins
199 R$
Spike Immunity
149 R$
2x Coins
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome288,052 Β· 0.00% win
Finished World 1! Β· progression1,594 Β· 0.00% win
Finished World 2! Β· progression531 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.