Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Red Light Green Light But You're A Guard

Red Light Green Light But You're A Guard

A Roblox experience owned by EpicX Development.

MinigamesENSquid GameGuard PerspectiveReflex/Aim

Red Light Green Light But You're A Guard is a minigame experience created on January 22, 2025. The title has accumulated 5,965,771 lifetime visits and 768,306 favorites. Currently, zero users are playing. The experience holds a 63% like percentage. It is categorized under the minigames genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

🎭 Welcome to Red Light Green Light But Your A Guard! 🎮 How to Play: - Keep an eye on NPCs when "Red Light" is called. 🔴 - NPCs who move during "Red Light" will be highlighted in red—eliminate them before the round ends! 🔫 - The pace increases with each round, testing your reflexes and decision-making skills. 🚨 - Earn points for every rule-breaker caught and climb the ranks to become the ultimate guard! ⭐ 🎮 Join the Epic X Development group for a 1.25x XP boost! 💼 You’ve been chosen to enforce the rules in this high-stakes competition. Keep your eyes sharp and your aim sharper—every move counts, and every second matters. Tags: Squid Game, Squid Project, Light Game, Fish Game, Hexa Game, Red Light, Green Light!, Glass Game, Season 2 👍⭐ Enjoy the game? Like and favorite to support future updates! Made with ❤️ by EpicX Development

Last updated by the developer 14 May 2026, 13:29 UTC.

0
playing (measured 10 Aug 2026, 18:35 UTC)
5,965,771
lifetime visits
63%
liked (2,060 👍 / 1,207 👎)
768,284
favourites (128.8 per 1k visits)
22 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Frontman
149 R$
No fall damage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!2,469,677 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked3 September 2026 — 63 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:1663no change
14 Aug 2026, 00:1563first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.