Donation World ππΈ
A Roblox experience owned by Team Featxo.
SimulatorENdonation simulatorstand showcaseeffects
Description (written by the developer; not a statement by this register)
π NUKE DONATION EFFECT UPDATE! (Minimum 100 robux donation to launch the NUKE!) π₯More Booth Skin Soon! π 50 Likes = Free Booth πΈ Welcome To Donation World! In this game, you can earn Robux by setting up your own stand or support others by donating! Create gamepasses or list your clothing for sale, then claim a stand to start showcasing your items! β¨ Donation Effects: 10 - Firework 100 - NUKE π 1000 - Disco + NUKE π 10,000 - Giants + NUKE π β οΈ Important: Donations are processed through gamepass or clothing sales, and it may take up to a week for Robux to be delivered to your account. The amount displayed in-game reflects the sale price, but the Robux you receive might be lower due to Roblox's tax deductions. You can check your pending Robux here: https://www.roblox.com/transactions π οΈ Changelog - added a obby (for a special reward!) - Voice Chat π - VIP only Booth! - NUKE Donation Effect! Game created by @featxo πTags: #follow #donationworld #donation #donate #plsdonate
Last updated by the developer 6 Feb 2026, 18:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 01:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.