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There is no escape. [Psychological Horror]

There is no escape. [Psychological Horror]

A Roblox experience owned by JanisDEV Studios.

HorrorENpsychological horrorhallucinationssolo project

Description (written by the developer; not a statement by this register)

As you wake up from a nightmare, you need to use the restroom. On the way, you experience horrific hallucinations and memories you've forgotten. UPDATED! 11/20/2025 📅 Bad ending updated !🔚 Bug patches! 🐛 New gamepass.....? 👀 Play now! This game is a fully solo project! Thank you for all of your support! It is highly suggested to play on maximum graphics to improve the quality of gameplay. 🎮 If you enjoyed or are enjoying the game, please leave a like and favorite. It will help out a lot :) ❤️ An old roblox styled horror game, that is inspired by Jim's computer and puppet combo. tags: horror, horrorgame, game, scary, scary game, disturbing, robloxhorror, Jims computer, Jim's computer, Jim, Mental health, mental health awareness, sad, there is no escape, Residence massacre, get a snack at 4 am, need more cold, need more heat, weird strict dad, weird strict mom, weird strict librarian, weird strict grandma

Last updated by the developer 6 Feb 2026, 17:48 UTC.

0
playing (measured 10 Aug 2026, 18:20 UTC)
426,878
lifetime visits
85%
liked (5,810 👍 / 1,059 👎)
81,510
favourites (190.9 per 1k visits)
22 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freecam (SHIFT+P)
149 R$
Uncensor Bad Ending
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the game! · welcome327,766 · 100.0% win
Bad Ending · progression89,945 · 65.7% win
Tamper the plug! · other32,553 · 17.9% win
True Ending · progression29,627 · 29.9% win
It's peaceful now... · progression5,578 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked4 September 2026 — 85 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:3185no change
24 Aug 2026, 22:3485no change
14 Aug 2026, 22:2185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.