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forsakened babies

forsakened babies

A Roblox experience owned by [ LGN's Dev Disaster ].

HorrorENhorrorsurvivalsocial deduction

Forsakened Babies is a horror experience created on 2025-01-22. It has recorded 642,335 lifetime visits and 5,546 favorites. The current player count is zero. The title holds a 61 percent like percentage. The description outlines gameplay involving survivors and killers within a daycare setting. No active users are currently playing the experience.

Description (written by the developer; not a statement by this register)

welcome to your permanent daycare step into this place and encounter all sorts of unqualified people; be it a friend, a foe, or a mix of both—you're bound to meet them at one point or another SURVIVORS: make sure your teammates die so you can be the last one alive and win KILLERS: do you job once you enter your parents wont be removing you from this daycare, forever forsaken in this color masquerade.... Notes: - Credits to Forsaken for not smiting us! - I'm still looking for the forsaken babies, where did they go - Expect the worst, the game hates everyone - #DeadGame

Last updated by the developer 23 Jul 2026, 20:35 UTC.

0
playing (measured 11 Aug 2026, 09:38 UTC)
642,335
lifetime visits
61%
liked (1,166 👍 / 751 👎)
5,544
favourites (8.6 per 1k visits)
22 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:380first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Elder Baby · other321,945 · 0.00% win
Grave Mistake · other0 · 0.00% win
DISTURB THE PEACE [UNOBTAINABLE] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0661no change
24 Aug 2026, 19:0761no change
14 Aug 2026, 19:0561first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.