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[UPD]Vkei Graveyard✠

[UPD]Vkei Graveyard✠

A Roblox experience owned by deadlullabies.

RoleplayENoutfit shopgothic aestheticUGC catalog

Description (written by the developer; not a statement by this register)

Welcome to Vkei Graveyard🪦 all outfits made by @deadlullabies👽 ~Updates •new outfit buying system! •outfit loader added! •100+ solo & matching vkei/moe style outfits!🕸️ •join ‘sepulchral for ranks🪦 ~Icon & Thumbnails: •credits to BloodyCato for the beautiful artwork🖤 ~Ugc & Clothing Removal: •post on group wall if you want any items or clothing removed🕷️ •all credits to owners of clothing & ugc items ⚰️ ~Desc: 。・゜・gothic, vkei, moe, outfit shop, outfits, matching, victorian, emo, vampire, dark, visual kei, jkei, death note, cute gore, dollette, gothic doll, lollita, dolly, streetwear, japanese, anime, horror, niche, underground, ominous, metal, hard rock, grunge, alternative, alt, traditional, Trends, Social, Friends, Creativity, Outfit Store, Outfit Ideas, Hair Combo, Outfit Loader, Fits, Matching Fits, Hairstyle, Home Store, Try On, Hair, Outfit Shop, Hair Combos, Mall, Avatars, Hair Combo Shop, Aesthetic, Da Hood, DH, R6, Japanese, Streetwear, Gothic, Goth, moe, ・゜・。

Last updated by the developer 19 Sept 2025, 06:03 UTC.

0
playing (measured 11 Aug 2026, 03:33 UTC)
1,391
lifetime visits
83%
liked (15 👍 / 3 👎)
73
favourites (52.5 per 1k visits)
23 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Vkei Graveyard! · welcome943 · 0.00% win
You Met the Creator!🖤 · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.