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🎃 Trick or Treat Town

🎃 Trick or Treat Town

A Roblox experience owned by Pixel-bit Studio.

SimulatorENHalloweenSimulatorQuests

🎃 Trick or Treat Town is a simulator experience created on 2018-06-29. The game has recorded 1,333,515 lifetime visits and 11,664 favorites. It currently has 0 players online. The title holds a 70% like percentage. The experience features trick-or-treating mechanics, quest completion, and exploration within a Halloween-themed environment.

Description (written by the developer; not a statement by this register)

🎃 Welcome to the town of Hallow's Hideaway! This game is a Trick or Treating Simulator! Disclaimer: This is not an official Roblox event. You will not receive hats from this game. Here, you can: - Go trick or treating - Collect Bloxikins - Complete Quests - Defeat the Lord of the Void - Explore a huge map with many new locations in it - Talk to people around the town We hope you enjoy Trick or Treat Town! Credits: Scripting, Animations: Smellysuperfart Building, Images, Animations: HiIoh Building, Terrain, Houses: Radical_Box 🎃 Thank you everyone for waiting for this game. We hope you have a great time playing it!

Last updated by the developer 8 Oct 2024, 23:10 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
1,333,515
lifetime visits
70%
liked (1,940 👍 / 815 👎)
11,676
favourites (8.8 per 1k visits)
29 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Costume Bundle
150 R$
Unlimited Sprinting
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lord of the Void · other1,441 · 17.4% win
Quest Completionist · progression456 · 0.00% win
Bloxikin Completionist · collection173 · 0.00% win
Costume Completionist · collection58 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked24 August 2026 — 70 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1770no change
14 Aug 2026, 13:1670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.