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Survive for Brainrots 🔥

Survive for Brainrots 🔥

A Roblox experience owned by TPC Games.

SimulatorENbrainrot memepet collectionrebirth mechanic

Survive for Brainrots 🔥 is a simulator experience created on 2025-01-23. The game has accumulated 2,865,430 lifetime visits and 101,684 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The description highlights weekly updates, weekend energy boosts, and in-game codes for rewards.

Description (written by the developer; not a statement by this register)

Welcome to SAVE BRAINROT! ⚔️ 👍 Next REWARD at 15K LIKES! 🎁 Use codes "RELEASE, HALLOWEEN, 12KLIKE" for FREE REWARDS in-game! 📅 Weekly updates on every Friday! ⚡️ x2 Energy every Weekend! 🔥 PREMIUM BENEFITS: +10% Luck & x2 Energy! How to Play: 💪 Do training! ⚔️ Fight and save the Brainrots 🐱 Unlock new pets 💸 Rebirth and explore new worlds

Last updated by the developer 2 Jul 2026, 12:24 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
2,865,430
lifetime visits
98%
liked (16,893 👍 / 373 👎)
101,640
favourites (35.5 per 1k visits)
23 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
200 R$
Max Rebirth
200 R$
VIP
150 R$
Shiny Hunter
150 R$
x6 Egg Hatch
150 R$
2x Rebirth
150 R$
+3 Pet Equip
125 R$
Lucky Eggs
50 R$
2x Wins
40 R$
2x Essence
40 R$
+150 Inventory Space
40 R$
Fast Hatch
30 R$
2x Energy
30 R$
+50 Inventory Space
20 R$
Auto Rebirth
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,706,191 · 0.00% win
100 Wins · progression825,581 · 0.00% win
Hatch A Pet · collection809,636 · 0.00% win
Rebirthed · progression619,625 · 0.00% win
1K Wins · progression538,774 · 0.00% win
10K Wins · progression431,163 · 0.00% win
100K Wins · progression239,521 · 0.00% win
15 Minutes Played · other163,786 · 100.0% win
1M Wins! · progression123,425 · 100.0% win
Joined The Group! · social63,969 · 0.00% win
1 Hour Played · other35,286 · 0.00% win
1B Wins! · progression31,780 · 0.00% win
1,000 Hatches · collection1,606 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1998no change
24 Aug 2026, 06:1898no change
14 Aug 2026, 06:1798first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.