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Who chewed me

Who chewed me

A Roblox experience owned by PrismPlay Experiences.

HorrorENhorrorsurvivalescape

Who chewed me is a horror experience created on 2025-01-23. It has recorded 27,932,195 lifetime visits and 192,111 favorites. Currently, one user is playing. The title holds a 75% like percentage. The description outlines a survival scenario involving a Flesh Thief.

Description (written by the developer; not a statement by this register)

The lights go out. You’re in bed. A shadow creeps from the corner of your screen—then snap—your Limbs are gone. Hunt down the Flesh Thief before they take the rest of you. Time’s running out… and the lights are still off. Survive. Solve. Escape. Brought to you by PrismPlays ❤️ Report bugs in the community server below! ⭐️👍Like and favourite the game if you enjoy it!

Last updated by the developer 28 Jun 2026, 22:59 UTC.

1
playing (measured 10 Aug 2026, 15:07 UTC)
27,932,195
lifetime visits
75%
liked (63,588 👍 / 21,584 👎)
191,672
favourites (6.9 per 1k visits)
23 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0711first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Double Chance
299 R$
Double Coins!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:0575no change
12 Oct 2026, 16:0475no change
2 Oct 2026, 16:0375no change
22 Sept 2026, 16:0275no change
12 Sept 2026, 16:0075no change
2 Sept 2026, 15:5275no change
23 Aug 2026, 15:3875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.