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Combine Us 🧬 [2 Player Obby]

Combine Us 🧬 [2 Player Obby]

A Roblox experience owned by Game_Genesis.

ObbyEN2-player co-opcontrol swappingtroll mechanics

Combine Us 🧬 [2 Player Obby] is an obby experience created on 2025-01-23. It currently has 71 players online. The game has accumulated 23,814,442 lifetime visits, 292,485 favorites, and a 65% like percentage.

Description (written by the developer; not a statement by this register)

⚙️ PAIRING MACHINE BUG FIXED! ⚠️ If the bug still happens, join a FREE Private Server. 👥 Grab a friend and step into the machine! Combine with your partner and share ONE BODY 🤯 But there’s a twist… ⏰ Every 15 SECONDS, you SWAP controls with your teammate! Can your teamwork, timing, and communication get you to the finish line? 💥 Use the TROLL MENU to mess with your friends and make the obby even more chaotic and fun! ⚠️ Do you and your partner have what it takes to beat the challenge? 🐞 Found a bug? Let us know so we can fix it! 👍 Like the game to support future updates! 🔎 Tags: 2 player, obby, teamwork, friendship, fun, egg, carry, carry a fish, jumper, walker, friends, combine us, combine together, merge, carry a baby, team, best, trending, parkour, troll, control, chickenjockey, tung tung tung sahur, roll a friend, patapim, easy, hard, funny, multiplayer, partner, duo, duo obby, friend obby, teamwork obby, troll obby, fun obby, parkour obby, obstacle course, challenge

Last updated by the developer 25 Jun 2026, 23:29 UTC.

71
playing (measured 10 Aug 2026, 16:38 UTC)
23,814,442
lifetime visits
65%
liked (6,323 👍 / 3,457 👎)
293,571
favourites (12.3 per 1k visits)
23 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3869first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Confetti Trail
99 R$
High Jump
99 R$
High Speed
69 R$
Fire Trail
59 R$
Heart Trail
59 R$
Radium Trail
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,395,401 · 100.0% win
Win - 1st Quest · progression16,332 · 0.00% win
1st Win · progression11,694 · 0.00% win
Meet Cyrblox - 2nd Quest · progression4,767 · 0.00% win
Meet Developer · other3,797 · 0.00% win
Meet CyrBlox · welcome1,525 · 0.00% win
10 Wins · progression243 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0865no change
13 Aug 2026, 16:0365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.