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Combine Us 🧬 [2 Player Obby]

Combine Us 🧬 [2 Player Obby]

A Roblox experience owned by Game_Genesis.

ObbyEN2-player co-opcontrol swappingtroll mechanics

Combine Us 🧬 [2 Player Obby] is an obby experience created on 2025-01-23. It currently has 71 players online. The game has accumulated 23,814,442 lifetime visits, 292,485 favorites, and a 65% like percentage.

Description (written by the developer; not a statement by this register)

⚙️ PAIRING MACHINE BUG FIXED! ⚠️ If the bug still happens, join a FREE Private Server. 👥 Grab a friend and step into the machine! Combine with your partner and share ONE BODY 🤯 But there’s a twist… ⏰ Every 15 SECONDS, you SWAP controls with your teammate! Can your teamwork, timing, and communication get you to the finish line? 💥 Use the TROLL MENU to mess with your friends and make the obby even more chaotic and fun! ⚠️ Do you and your partner have what it takes to beat the challenge? 🐞 Found a bug? Let us know so we can fix it! 👍 Like the game to support future updates! 🔎 Tags: 2 player, obby, teamwork, friendship, fun, egg, carry, carry a fish, jumper, walker, friends, combine us, combine together, merge, carry a baby, team, best, trending, parkour, troll, control, chickenjockey, tung tung tung sahur, roll a friend, patapim, easy, hard, funny, multiplayer, partner, duo, duo obby, friend obby, teamwork obby, troll obby, fun obby, parkour obby, obstacle course, challenge

Last updated by the developer 25 Jun 2026, 23:29 UTC.

71
playing (measured 10 Aug 2026, 16:38 UTC)
23,814,442
lifetime visits
64%
liked (6,462 👍 / 3,653 👎)
300,042
favourites (12.6 per 1k visits)
23 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3869first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

High Jump
99 R$
Confetti Trail
99 R$
High Speed
69 R$
Heart Trail
59 R$
Fire Trail
59 R$
Radium Trail
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome17,436,048 · 100.0% win
Win - 1st Quest · progression16,332 · 0.00% win
1st Win · progression12,090 · 0.10% win
Meet Cyrblox - 2nd Quest · progression4,767 · 0.00% win
Meet Developer · other3,797 · 0.00% win
Meet CyrBlox · welcome1,559 · 0.00% win
10 Wins · progression243 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646564.513 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 64 % liked22 September 2026 — 64 % liked2 October 2026 — 64 % liked12 October 2026 — 64 % liked22 October 2026 — 64 % liked1 November 2026 — 64 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 16:3864no change
22 Oct 2026, 16:3664no change
12 Oct 2026, 16:3564no change
2 Oct 2026, 16:3464no change
22 Sept 2026, 16:3264no change
12 Sept 2026, 16:3064-1
2 Sept 2026, 16:2365no change
23 Aug 2026, 16:0865no change
13 Aug 2026, 16:0365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.