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Color.io

Color.io

A Roblox experience owned by Vivat and ykk.

OtherENterritory captureio gamemultiplayer competition

Color.io is an experience in the other genre, created on 2025-01-23. It has accumulated 64,489,621 lifetime visits and 80,783 favorites. Currently, 43 players are active. The title holds an 86 percent like percentage. The description notes gameplay involving territory capture and player elimination.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Color io 👑In this game the player has to compete with other players to capture the entire arena. 💀Players may defeat others by running their head into other tails. 🌟The point of the game is to capture as much territory as possible by encircling it. 👍 Be sure to like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 29 Jul 2026, 12:39 UTC.

43
playing (measured 10 Aug 2026, 14:33 UTC)
64,489,621
lifetime visits
86%
liked (186,584 👍 / 30,348 👎)
81,932
favourites (1.3 per 1k visits)
23 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3324first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed
449 R$
VIP
149 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome28,231,950 · 82.9% win
Spawn into the Game · welcome27,555,383 · 78.4% win
Played for 5 Mins! · other15,598,029 · 44.5% win
Played for 10 Mins! · other9,361,575 · 26.0% win
Played for 30 Mins! · other1,556,995 · 3.9% win
You Found the Egg! · collection309,114 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked1 November 2026 — 86 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:1586no change
22 Oct 2026, 14:0886no change
12 Oct 2026, 14:0786no change
2 Oct 2026, 14:0586no change
22 Sept 2026, 14:0486no change
12 Sept 2026, 14:0186no change
2 Sept 2026, 13:5386no change
23 Aug 2026, 13:4986first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.