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✨Be a Rocket!

✨Be a Rocket!

A Roblox experience owned by Be A Group!.

TycoonENspacetower buildingupgrades

Description (written by the developer; not a statement by this register)

🌌 How FAR can you TRAVEL? 🌌 💡 How to play: 🛸 Become a rocket and launch into space to reach new distances! 🏗️ Build floors to make your tower taller and fly farther! ✨ Reach studs to travel to different planets and explore the galaxy! ⚡ Upgrade your spaceship & tower for more speed and power to fly through space! 🌍 Teleport to friends’ towers and see who can travel the farthest! 👍 Like and favorite for more updates! 🌟

Last updated by the developer 16 Nov 2025, 13:09 UTC.

0
playing (measured 11 Aug 2026, 11:17 UTC)
46,608
lifetime visits
92%
liked (137 👍 / 12 👎)
4,682
favourites (100.5 per 1k visits)
23 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Spaceship
399 R$
Double Cash
149 R$
Extra Fuel
99 R$
Starter Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Be a SPACESHIP! · welcome33,258 · 0.00% win
Reach Earth! · progression10,104 · 0.00% win
Reach The Moon! · progression7,801 · 0.00% win
Reach Mars! · progression3,827 · 0.00% win
Reach Neptune! · progression1,830 · 0.00% win
Reach Saturn! · progression834 · 0.00% win
Reach Pluto! · progression216 · 0.00% win
Reach Jupiter! · progression124 · 0.00% win
Reach Venus! · progression58 · 0.00% win
Reach Mercury! · progression14 · 0.00% win
Reach The Sun! · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.