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(MODULE UPDATE) Retro Heroes! [ALPHA]

(MODULE UPDATE) Retro Heroes! [ALPHA]

A Roblox experience owned by RobotGames.

Fighting & PvPENtransformationfightingsci-fi

Description (written by the developer; not a statement by this register)

Use a powerful device called the Retrobrary to transform into aliens and fight other players! Master the Retrobrary by staying transformed, and unlock new aliens and abilities from it in this fighting game! Current aliens: MagmaBrick, Rubblock, RockBlock, RetroFrost, Cereblock, Retroactive, Ghostbrick, Electroblock, Fazblock, Crystablox, Dittobloxxer, BuddyBrick Update Logs 11/30/25: -Modules/Upgrades to add to the Retrobrary -New map -New Magmabrick skin -Replaced dna token shop with Lenny shop located in cave -Method to purchase dna tokens with robux -New Retrobrary system -New Cereblock ability

Last updated by the developer 4 Jul 2026, 02:30 UTC.

0
playing (measured 13 Aug 2026, 16:32 UTC)
8,898
lifetime visits
73%
liked (30 👍 / 11 👎)
37
favourites (4.2 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Master Control
375 R$
2x Mastery
200 R$
Armor Mode(READ DESCRIPTION)
175 R$
GhostBrick Alien
150 R$
Battery Efficiency
150 R$
Retroactive Alien
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome592 · 0.00% win
Unusual Clone · secret80 · 0.00% win
The Last Straw · progression45 · 0.00% win
Certified Night Guard · other41 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.