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[NEW] Escape Hyperpigmentation

[NEW] Escape Hyperpigmentation

A Roblox experience owned by Escape Hyperpigmentation.

HorrorENhorrorescape roommultiplayer

[NEW] Escape Hyperpigmentation is a horror experience created on 2025-01-24. The game has recorded 4,787,567 lifetime visits and 56,884 favorites. Current player count is zero. The title holds a 76% like percentage. It draws inspiration from titles such as Cheese Escape and Survive Nightmare.

Description (written by the developer; not a statement by this register)

Welcome To Escape Hyperpigmentation Collect the notes and escape... before it's too late! 🏃‍♂️ Good Luck! If you enjoyed it, give it a like 👍 ! 🔊 Sound ON for a better experience ⚠️ Warning: this game is even more fun with friends ❗️UPDATE AT 5,000 LIKES 🚀 💡Inspired by: Cheese Escape, Survive Nightmare, Escape Running Head

Last updated by the developer 25 May 2025, 05:41 UTC.

0
playing (measured 11 Aug 2026, 02:46 UTC)
4,787,567
lifetime visits
76%
liked (4,921 👍 / 1,541 👎)
56,852
favourites (11.9 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Hyperpigmentation! (Permanent)
599 R$
X-Ray Glasses
349 R$
Invisibility
179 R$
Magic Carpet
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,637,956 · 61.5% win
ESCAPED HYPERPIGMENTATION · other411,615 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0076no change
14 Aug 2026, 01:5376first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.