SLAP BATTLES G MODDED FANMADE
A Roblox experience owned by PLS donate group join games [offcial] group.
Fighting & PvPENfanmadeslap battlesmodded
Description (written by the developer; not a statement by this register)
[SLAP BATTLES G MODDED FANMADE] [masterkit2011/DEVS] [1/25/2025] Copyright Notice for "SLAP BATTLES G MODDED FANMADE" I, [masterkit2011], am the creator and owner of "SLAP BATTLES G MODDED FANMADE". This fanmade game is inspired by Slap Battles, but all original content, including assets and code, is copyrighted by me. This game is not affiliated with or endorsed by the creators of Slap Battles. Unauthorized use of any content from my game is prohibited, except as allowed by Roblox’s terms. For inquiries or permission requests, please contact me at [masterkit2011 ]. Thank you, [masterkit2011/devs] - Aka The Creators/Devs - masterkit2011 IF I FIND YOU EXPLOITING IN MY GAME YOUR GETTING BANNED 😡😡😡 SO DONT RISK IT 😡😡😡😡😡😡😡 - Welcome to Slap battles, G FANMADE -- on Goal To 15K VISITS🥳🥳🥳 Every Visit Equal New games 🔥🔥🔥🔥🔥 -- To All DEVS/ADMINS DO NOT ABUSE THE ADMIN GLOVES OR YOUR ADMIN OR YOU WILL BE BANNED PERMANTLY!😡😡 AND BE REMOVED FROM MY GAME
Last updated by the developer 17 Aug 2025, 18:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 07:38 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.