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Business Tycoon

Business Tycoon

A Roblox experience owned by The Tycoon Experience.

TycoonENtycoonbusinesssimulation

Description (written by the developer; not a statement by this register)

🌈 Welcome to Business Tycoon! 🌈 🎉 Your progress is saved! Come back anytime to continue building your epic tycoon! 😊 ⚠️ Note: This game may lag on older devices. Consider making a VIP server for FREE to enjoy a smoother experience! ✨ Group Benefits: Get free cash, a speed boost, and claim cash crates! 👑 Premium Benefits: Extra speed, extra jump, and exclusive chat tags!

Last updated by the developer 17 Feb 2025, 06:26 UTC.

0
playing (measured 9 Sept 2026, 14:32 UTC)
417,210
lifetime visits
83%
liked (610 👍 / 124 👎)
770
favourites (1.8 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
999 R$
All Gears
400 R$
Fireball Packaa
299 R$
Big Steam Dropper
179 R$
x2 Cash
179 R$
Auto Collect
129 R$
VIP
99 R$
Demon Pack
89 R$
Angel Pass
89 R$
Mega Red Dropper
89 R$
Fun Pack
89 R$
Godly Weapon
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Money Tycoon · welcome261,678 · 0.00% win
2nd Floor · progression150,219 · 0.00% win
4th Floor · progression85,318 · 0.00% win
6th Floor · progression61,296 · 0.00% win
8th Floor · progression16,200 · 0.00% win
Last Floor · progression13,388 · 0.00% win
Finish Tycoon · progression10,928 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

839 September 2026 — 83 % liked29 September 2026 — 83 % liked9 September 202629 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 14:3483no change
9 Sept 2026, 14:3383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.