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Jurassic [HORROR]

Jurassic [HORROR]

A Roblox experience owned by Hungry Camel Studios.

HorrorENJurassic Parksurvival horrormultiplayer

Jurassic [HORROR] is a horror experience created on 2025-01-24. It has recorded 6,430,643 lifetime visits and 56,915 favorites. The game currently has 13 players online. Its like percentage stands at 56%. The experience features multiplayer functionality and multiple endings.

Description (written by the developer; not a statement by this register)

Welcome to Jurassic Horror! 🦕 LIKE 👍+ FAVOURITE ⭐ + JOIN GROUP for a FREE Toy Gun in-game! 🔫 You work at the Jurassic Park, your j*b is to take care of the dinosaur. But, the most iconic dinosaur, the t-rex, is acting suspicious. ⭐ There is 4 Endings! Try to unlock them all! 🤝 This game is Multiplayer, invite your friends! 🛒 Check out the shop for fun items to troll your friends with! Inspired by Jurassic Park. horror jurásico 쥬라기 호러 หนังสยองขวัญยุคจูราสสิค ジュラシックホラー юрский ужас

Last updated by the developer 25 Dec 2025, 14:23 UTC.

13
playing (measured 10 Aug 2026, 14:51 UTC)
6,430,643
lifetime visits
56%
liked (8,086 👍 / 6,373 👎)
56,980
favourites (8.9 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:5111first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AK-47
199 R$
Banana Peel
99 R$
Bloxy Cola
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jurassic Park · other3,007,771 · 0.00% win
Bad Ending · other535,039 · 0.00% win
Good ending · progression404,230 · 0.00% win
Secret Ending · secret314,927 · 0.00% win
Hero Ending · progression3,648 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5613 August 2026 — 56 % liked23 August 2026 — 56 % liked2 September 2026 — 56 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3356no change
23 Aug 2026, 23:3256no change
13 Aug 2026, 23:3156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.