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🏗️ (UPDATE!) Kylora Cafe

🏗️ (UPDATE!) Kylora Cafe

A Roblox experience owned by Kylora.

RoleplayENcaferoleplaymodern

Description (written by the developer; not a statement by this register)

🌴 Welcome to Kylora (“kai-lo-rah”) 🌴 The ultimate modern tropical restaurant roleplay experience! Step into a beautifully crafted world filled with dark stone, warm wood, and lush tropical vibes. Every corner of Kylora is designed to feel immersive, stylish, and alive. 🍓 As a Guest Order delicious drinks and treats, watch them be made right in front of you, and relax in a vibrant café atmosphere. 👨‍🍳 As a Staff Member Show off your skills behind the counter! Prepare recipes, serve customers, and impress everyone with smooth, fast service. ✨ What to Expect • A fully redesigned, high-quality map • Unique café recipes and systems • Interactive roleplay features • Clean, modern UI and animations • Constant updates with new content Whether you're here to chill, work, or explore — there’s always something new waiting for you at Kylora. 💖 Join now and experience the vibe.

Last updated by the developer 17 Jun 2026, 21:28 UTC.

0
playing (measured 11 Aug 2026, 20:51 UTC)
10,511
lifetime visits
73%
liked (54 👍 / 20 👎)
140
favourites (13.3 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Staff Points
300 R$
VIP
200 R$
x2 Staff Points
150 R$
Segway
100 R$
Faster Walkspeed
50 R$
Korblox
50 R$
Headless
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Kylora! · welcome2,440 · 100.0% win
Meet the President! · other210 · 36.4% win
Easter Egg Hunt! · collection37 · 0.00% win
Found the President · secret32 · 0.00% win
Christmas 2026 · other3 · 0.00% win
Halloween 2026 · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73777517 August 2026 — 77 % liked27 August 2026 — 73 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:3873-4
17 Aug 2026, 09:3777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.