[ποΈ]Kick a Ball [2 Player Obby]
A Roblox experience owned by 2 Player Casually Games.
ObbyEN2-player co-opball physicsobstacle course
[ποΈ]Kick a Ball [2 Player Obby] is an obby experience created on 2025-01-24. It requires two players to coordinate ball mechanics for navigation. The game has accumulated 2,246,364 lifetime visits and 15,630 favorites. Currently, zero users are playing. The title holds a 76% like percentage, reflecting its engagement metrics within the genre.
Description (written by the developer; not a statement by this register)
β οΈ 2 PLAYERS REQUIRED β οΈ Team up with a friend in this unique 2-player obby! Each of you has a ball that you can drop and kick to launch yourself forward and pass tricky obstacles. Time your kicks, coordinate with your partner, and race to the finish! π₯ Game Features: β½ Drop & kick your ball to launch yourself over gaps and barriers! π§ Navigate tricky obstacles & avoid traps designed to test your skills! E - PICK UP BALL CLICK - DROP BALL Q - KICK BALL π Want a FREE [2 BE ADDED]? Like the game & join the group! π Join Here: https://www.roblox.com/communities/35457580/2-Player-Casually-Games#!/about β οΈ Found a bug? Report it on the group wall! Tags: ball fish egg 2 player obby two player friend carry an egg pull a friend carry a friend carry a fish
Last updated by the developer 15 Jun 2026, 00:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 02:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.