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The Robloxia of Madness [PROTOTYPE]

The Robloxia of Madness [PROTOTYPE]

A Roblox experience owned by TROM Team.

HorrorENasymmetrical survivalhorrorinspired by Dead by Daylight

Description (written by the developer; not a statement by this register)

[Prototype Version is unfinished as of currently, placeholder models and/or UI and soundtracks will be replaced overtime.] [⚠️IT IS NOT ADVISED TO PLAY IF YOU HAVE ANY PHOTOSENSITIVE ISSUES.⚠️] All it took was one day for Roblox to fall. This threat, it's worse than we thought. Robloxia is falling into madness, and we are the only chance Robloxia has left, let's make it count. A 1v6 asymmetrical survival game, you know what you're getting yourself into. Heavily inspired by TRUD, SETD, DBD, FtF and other games alike. (Credits to Liquid Breakout creator [LUX] for some of the OST)

Last updated by the developer 8 Aug 2026, 20:54 UTC.

0
playing (measured 10 Aug 2026, 23:52 UTC)
494,887
lifetime visits
82%
liked (2,801 👍 / 628 👎)
12,428
favourites (25.1 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Descent into Madness · progression169,354 · 59.0% win
Play my Prototypes · other169,306 · 59.0% win
Spiraling · other61,457 · 19.7% win
Buy a soul! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:1582no change
24 Aug 2026, 21:1882no change
14 Aug 2026, 21:1782first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.