The Robloxia of Madness [PROTOTYPE]
A Roblox experience owned by TROM Team.
HorrorENasymmetrical survivalhorrorinspired by Dead by Daylight
Description (written by the developer; not a statement by this register)
[Prototype Version is unfinished as of currently, placeholder models and/or UI and soundtracks will be replaced overtime.] [⚠️IT IS NOT ADVISED TO PLAY IF YOU HAVE ANY PHOTOSENSITIVE ISSUES.⚠️] All it took was one day for Roblox to fall. This threat, it's worse than we thought. Robloxia is falling into madness, and we are the only chance Robloxia has left, let's make it count. A 1v6 asymmetrical survival game, you know what you're getting yourself into. Heavily inspired by TRUD, SETD, DBD, FtF and other games alike. (Credits to Liquid Breakout creator [LUX] for some of the OST)
Last updated by the developer 8 Aug 2026, 20:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:52 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 23:15 | 82 | no change |
| 24 Aug 2026, 21:18 | 82 | no change |
| 14 Aug 2026, 21:17 | 82 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.