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FREE FIRE MAX🏆

FREE FIRE MAX🏆

A Roblox experience owned by TRICK CLOCK.

ShooterENbattle royalefiremaxpvp

FREE FIRE MAX🏆 (2025) is a shooter game on Roblox, measured at over 44.5 million lifetime visits. It records 674 playing now, a like rating of 71%, over 2.8 million favourites.

Description (written by the developer; not a statement by this register)

🏆 Ranks 🎯 Missions 🎁 Daily Rewards 64+ Parachutes 64+ LootBoxes 64+ Ice Wall 64+ Avatars 64+ Banners 11+ Backpacks 🚀 Next Update: ⚔️ Gladiator Mode! 💬 Join the community to report bugs or suggest future updates 👥 Community: https://www.roblox.com/communities/33026618/TRICK-CLOCK ⚠️ Cheating or abusing bugs may result in a permanent ban. 👍 Leave a positive like and follow the event so you don't miss out!

Last updated by the developer 11 Sept 2026, 17:54 UTC.

314
playing (measured 1 Nov 2026, 17:50 UTC)
46,523,119
lifetime visits
70%
liked (4,633 👍 / 1,942 👎)
2,809,327
favourites (60.4 per 1k visits)
24 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

232867549.531411 October 20261 November 2026
500 measurements spanning 21 days, net -311. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 137–962 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 17:50314-81
1 Nov 2026, 16:50395+12
1 Nov 2026, 15:50383-51
1 Nov 2026, 14:50434-20
1 Nov 2026, 13:50454no change
1 Nov 2026, 12:50454+44
1 Nov 2026, 11:50410+60
1 Nov 2026, 10:50350-20
1 Nov 2026, 09:50370+16
1 Nov 2026, 08:50354-42
1 Nov 2026, 07:50396+2
1 Nov 2026, 06:50394-43
1 Nov 2026, 05:50437-95
1 Nov 2026, 04:50532+11
1 Nov 2026, 03:50521+2
1 Nov 2026, 02:50519+24
1 Nov 2026, 01:50495+78
1 Nov 2026, 00:50417+64
31 Oct 2026, 23:50353+65
31 Oct 2026, 22:50288first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome22,308,655 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.521 August 20261 November 2026
1708 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1708
Measured (UTC)% likedChange
1 Nov 2026, 17:5070no change
1 Nov 2026, 16:5070no change
1 Nov 2026, 15:5070no change
1 Nov 2026, 14:5070no change
1 Nov 2026, 13:5070no change
1 Nov 2026, 12:5070no change
1 Nov 2026, 11:5070no change
1 Nov 2026, 10:5070no change
1 Nov 2026, 09:5070no change
1 Nov 2026, 08:5070no change
1 Nov 2026, 07:5070no change
1 Nov 2026, 06:5070no change
1 Nov 2026, 05:5070no change
1 Nov 2026, 04:5070no change
1 Nov 2026, 03:5070no change
1 Nov 2026, 02:5070no change
1 Nov 2026, 01:5070no change
1 Nov 2026, 00:5070no change
31 Oct 2026, 23:5070no change
31 Oct 2026, 22:5070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.