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Army Control Remastered

Army Control Remastered

A Roblox experience owned by (Official) Marine Studios.

SimulatorENstrategymilitarybase-building

Description (written by the developer; not a statement by this register)

Long ago, the world was united under peace. Civilizations thrived, warriors laid down their swords. for a while, there was no war. no fear. no chaos. Until The Fracture One day without warning, darkness spread across the lands. Ancient forces awoke, allies turned against each other, nations collapsed. What was once a world of peace became a battlefield of survival. Now its up to you. In this world you must build, command. And expand your own army to withstand the chaos. Recruit soldiers and unlock advanced weapons. Each troop has a special class they master in. Conquer enemy forces, and reclaim lost territories. Every decision matters, strategy, strength, and leadership will determine whether you rise as a legendary commander. Or fall like the rest. 🔥 Train and upgrade your troops ⚔️ Battle waves of enemies and rival armies 🏰 Expand your army and dominate the battlefield 💰 Earn rewards and unlock better weapons The age of peace is over. Will you restore order?

Last updated by the developer 11 Aug 2026, 02:07 UTC.

0
playing (measured 11 Aug 2026, 17:33 UTC)
4,456
lifetime visits
83%
liked (79 👍 / 16 👎)
96
favourites (21.5 per 1k visits)
25 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double gold
300 R$
Double XP
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other423 · 0.00% win
Welcome! · welcome268 · 0.00% win
Alpha Tester · other142 · 0.00% win
played during acsr birthday · social91 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.518 August 2026 — 84 % liked17 September 2026 — 84 % liked17 October 2026 — 83 % liked18 August 202617 October 2026
3 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 05:0583-1
17 Sept 2026, 01:3684no change
18 Aug 2026, 01:1684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.