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Mudding Simulator

Mudding Simulator

A Roblox experience owned by Mudding Simulator Official.

SimulatorENoff-road vehiclesvehicle customizationopen world exploration

Mudding Simulator is a simulator experience created on 2025-01-25. It has recorded 6,427,217 lifetime visits and 21,490 favorites. Currently, 15 users are playing. The experience holds an 86% like percentage. The game features off-road vehicle mechanics and job completion systems within its genre classification.

Description (written by the developer; not a statement by this register)

🔥 Mudding Simulator 🔥 New code coming when the game hits 90% rating! Towing system redone, tug of war now works! Heavy lag optimization! The Americans have taken over foreign land, and of course wasted no time turning it into a full-blown mud park. This off-road playground is yours to conquer. Take on jobs from the locals along the trails, and choose from a giant catalog of off-road vehicles to ride out with. Tear it up with your friends! 💸 Make cash fast by completing delivery jobs, opening fallen loot crates, leveling up, and claiming quest rewards. 🎨 Hit the paint booth to fully customize your vehicle's look and stand out on the trail. 🚗 Features 💧 Rip water wheelies 🕳️ Traverse deep bounty holes 🗺️ Adventure into the mud park just outside spawn 🚙 Choose from 100+ unique vehicles 🌎 Roam a massive open world with long trails, steep climbs, and wild mud zones 🔄 Recent Updates 🔧Lag Fixes (Optimization) 🧲 Tow ropes 🎨 Full paint customization 📜 Quest reward system

Last updated by the developer 5 Aug 2026, 06:16 UTC.

15
playing (measured 10 Aug 2026, 17:01 UTC)
6,427,217
lifetime visits
86%
liked (8,669 👍 / 1,461 👎)
21,632
favourites (3.4 per 1k visits)
25 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dually Monster Truck
1,250 R$
Diesel Mud Truck
850 R$
Mud Bus
600 R$
2x Cash
500 R$
Crazy Side by Side
500 R$
Mud E-Truck
400 R$
Camo ATV Nitrous
350 R$
Mud Cart
250 R$
Vehicle Radio
200 R$
Mud Mower
150 R$
Small ATV
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mudding Simulator! · welcome2,515,052 · 100.0% win
10 Minutes Played · other773,444 · 27.5% win
First Mile Driven! · progression744,406 · 23.1% win
1,000 Cash Earned · other513,083 · 30.0% win
Level 10 Reached · progression426,194 · 14.9% win
First Job Completed! · progression248,946 · 8.7% win
10,000 Cash Earned · other204,406 · 9.9% win
10 Miles Driven · progression180,062 · 4.4% win
One Hour Played · other170,373 · 5.2% win
First Crate Collected! · collection168,142 · 4.9% win
Level 25 Reached · progression135,938 · 3.3% win
50,000 Cash Earned · progression56,400 · 1.3% win
3 Hours Played · other54,145 · 3.0% win
10 Jobs Completed · progression46,198 · 1.3% win
Legendary Crate · collection40,426 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked2 September 2026 — 86 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3386no change
23 Aug 2026, 23:3286no change
13 Aug 2026, 23:3286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.