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Darkness V4.1.0 (work in progress)

Darkness V4.1.0 (work in progress)

A Roblox experience owned by Alexcit100 s group.

OtherENwork in progresstechnical requirementsminimalist

Description (written by the developer; not a statement by this register)

Still in progress, if you aren't a tester then please don't join until done... minimal for getting an Smooth FPS... 512 MB ram, cpu with 2 cores of at least 2GHz, recommended 6+ graph, 2GB ram at least, CPU with at least 3Ghz for 4 cores...

Last updated by the developer 25 Sept 2025, 07:29 UTC.

0
playing (measured 2 Sept 2026, 23:02 UTC)
504
lifetime visits
100%
liked (11 👍 / 0 👎)
3
favourites (6.0 per 1k visits)
25 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 23:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AlphaTest fot CLID
50 R$
Energized
29 R$
ExtraCheeseBunger
20 R$
MegaBunger
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Faster than you thought · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.