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Flying Gorilla Obby

Flying Gorilla Obby

A Roblox experience owned by Flying Gorilla Obby.

ObbyENobstacle coursegorilla themebeta version

Flying Gorilla Obby is an obby experience created on 2025-01-25. It has 21,568,874 lifetime visits and 1,132,867 favorites. Currently, 39 players are active. The experience holds a 64% like percentage. The description mentions stage 3 additions and beta updates.

Description (written by the developer; not a statement by this register)

😝Stage 3 Added! 🦍🚀 A brand-new adventure game is here—introducing Flying Gorilla Obby! Take control of a gorilla soaring through obstacle-filled skies, jumping across crazy platforms, diving through hoops, and hurdling over wild challenges. Endless fun and unexpected thrills await you! ⏳ Beta Version Available – More Excitement Coming Soon! This adventure has just begun! Stay tuned for regular updates featuring new levels, crazy obstacles, and awesome new features. Don’t miss out on future adventures in the sky! 🐛 Found a Bug or Funny Behavior? Let Us Know! Your feedback is crucial to making the game even more fun. If you spot any funny gorilla behaviors or bugs, please report them through our Roblox group. Your input matters, and we'll swiftly make improvements!

Last updated by the developer 11 Jul 2026, 15:53 UTC.

39
playing (measured 10 Aug 2026, 18:45 UTC)
21,568,874
lifetime visits
64%
liked (8,218 👍 / 4,564 👎)
1,135,974
favourites (52.7 per 1k visits)
25 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4519first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Aboard! · welcome12,341,379 · 100.0% win
Checkpoint 1 · progression11,783,375 · 100.0% win
Checkpoint 10 · progression8,037,746 · 72.5% win
Checkpoint 20 · progression5,834,661 · 50.0% win
Checkpoint 30 · progression4,317,013 · 35.3% win
Checkpoint 40 · progression3,369,718 · 25.3% win
Checkpoint 50 · progression2,669,139 · 21.0% win
Checkpoint 60 · progression2,169,292 · 17.1% win
Checkpoint 70 · progression1,918,466 · 13.2% win
Checkpoint 80 · progression1,660,036 · 10.7% win
Checkpoint 90 · progression1,483,596 · 8.5% win
Checkpoint 100 · progression1,350,427 · 7.5% win
Bomb Master · other686,703 · 1.1% win
Stage 1 Cleared! · progression680,926 · 2.1% win
The Hatch · other77,447 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6413 August 2026 — 64 % liked23 August 2026 — 64 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3164no change
13 Aug 2026, 16:1964first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.