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Highest Ever Rafting Obby

Highest Ever Rafting Obby

A Roblox experience owned by NextHitsStudios Obbys.

ObbyENraftingclimbingspeed boost

Highest Ever Rafting Obby is an obby experience created on 2025-01-25. It has recorded 604,200 lifetime visits and 58,711 favorites. The current player count is 0. The experience holds a 75% like percentage. No additional measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

Are you brave enough to conquer the ultimate rafting challenge? LIKE, FAVORITE, and JOIN the group for a free Gravity Coil! ⭐⚡️ Climb the LONGEST ladder to unlock FOUR of the coolest rafting stations! Every time you reach the top and slide down, you'll need to climb again—but with every rebirth, you gain a +16 speed boost that makes every ascent even more epic! ⭐

Last updated by the developer 26 Apr 2026, 14:18 UTC.

0
playing (measured 11 Aug 2026, 00:16 UTC)
604,200
lifetime visits
76%
liked (1,301 👍 / 422 👎)
58,705
favourites (97.2 per 1k visits)
25 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Teleport UP (Permanently)
299 R$
Magic Carpet
249 R$
unlock all tracks
199 R$
Taser
149 R$
Helicopter
99 R$
Gravity Coil
79 R$
Speed Coil
79 R$
Boombox
48 R$
Sprint
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome510,906 · 0.00% win
Winner · other181,536 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.514 August 2026 — 75 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:3876+1
14 Aug 2026, 19:3475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.