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Obby but you use a Ball 🎯

Obby but you use a Ball 🎯

A Roblox experience owned by Capybaras in suits.

ObbyENball physicsparkourobstacle course

Obby but you use a Ball 🎯 is an obby genre experience created on 2025-01-25. It has accumulated 791,767 lifetime visits and 2,117 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The experience features 160 stages and includes tags such as Parkour, Platformer, and Challenge.

Description (written by the developer; not a statement by this register)

Welcome to Obby but you use a Ball! - Break Glass πŸ’₯ - Shot The Buttons 🎯 Total Stages: 160 Don't forget to like and favorite the game if you liked it! πŸ‘πŸŒŸ Tags: Obby, Baller, Parkour, Obstacle, Hard Obby, Easy Obby, Fun, Impossible, Platformer, Challenge, Difficulty, Difficulty Chart, Troll

Last updated by the developer 10 May 2026, 21:14 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
791,767
lifetime visits
84%
liked (1,469 πŸ‘ / 274 πŸ‘Ž)
2,117
favourites (2.7 per 1k visits)
25 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Magic Carpet
799 R$
Troll Ball
299 R$
Fusion Coil
179 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome446,141 Β· 0.00% win
Beated Easy Β· progression64,118 Β· 0.00% win
Beated Medium Β· progression13,708 Β· 0.00% win
Beated Hard Β· progression3,256 Β· 0.00% win
Reached to the End! Β· progression2,284 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.