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[REVAMP] Frunki Roleplay 🍇

[REVAMP] Frunki Roleplay 🍇

A Roblox experience owned by Unlimited Power Studios.

RoleplayENroleplayfruit themerevamp

Description (written by the developer; not a statement by this register)

Welcome To Frunki Roleplay! Discover a world full of Vibrant Fruits and Collect Them! 🍒 ------------------------------------------------------- Revamp! ------------------------------------------------------- Credits to Racerxe! 💳 Misusing Hd Admin can Result in a Permanet Ban ❌ Updates Weekly! 😊

Last updated by the developer 2 Jul 2026, 00:21 UTC.

0
playing (measured 10 Aug 2026, 23:03 UTC)
239,780
lifetime visits
72%
liked (195 👍 / 75 👎)
396
favourites (1.7 per 1k visits)
25 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Meme Pack
150 R$
Horror BrightFruit 🔵
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Frunki 3d Roleplay 👋 · welcome113,307 · 80.0% win
Coming Soon · other41,841 · 0.00% win
Coming Soon · other33,995 · 0.00% win
Coming Soon · other26,805 · 0.00% win
Coming Soon? · other26,455 · 0.00% win
Coming Soon · other23,246 · 100.0% win
Coming Soon · other23,243 · 100.0% win
Coming Soon · other8,312 · 0.00% win
Coming Soon · other7,824 · 0.00% win
Coming Soon · other7,073 · 0.00% win
Coming Soon · other6,776 · 0.00% win
Coming Soon · other3,607 · 0.00% win
Coming Soon · other3,443 · 0.00% win
Coming Soon · other3,283 · 0.00% win
Coming Soon · other3,244 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.