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Indo Chat

Indo Chat

A Roblox experience owned by Warung Studio.

Social & hangoutENvoice chatsocial hangoutindonesian community

Indo Chat is a social-hangout experience created on 2025-01-26. It records 12 concurrent players, 3,827,921 lifetime visits, a 91% like percentage, and 14,226 favorites. The game features voice chat, fishing, and customization options. It targets audiences in Indonesia, Malaysia, and Brunei.

Description (written by the developer; not a statement by this register)

Welcome to Indo Chat! 🔊 You're free to explore, talk, and meet new friends at Indo Chat! 🔊!💗 Features: - Fishing System! (We have alot of cute fishs🤫) - Heart Giver! (You can give like to your friend and be the TOP like receiver!) - Header! (You can custom your own header and flex it to your friend💖) 🌟 And so much more waiting for you! ✨JOIN OUR GROUP/COMMUNITY TO GET "🌻" Badge! ✨ Tags: Voice Chat, VC, Hangout, Mic, Voice, Fishing, Chill, Indonesia, Malaysia, Brunei, ASIA

Last updated by the developer 8 Jul 2026, 04:09 UTC.

12
playing (measured 10 Aug 2026, 15:23 UTC)
3,827,921
lifetime visits
91%
liked (2,238 👍 / 218 👎)
14,180
favourites (3.7 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:2330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Indo Chat! 🔊! · welcome1,183,337 · 41.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 03:5191no change
13 Oct 2026, 03:5091no change
3 Oct 2026, 03:4991no change
23 Sept 2026, 03:4891no change
13 Sept 2026, 03:4791no change
3 Sept 2026, 03:4691no change
24 Aug 2026, 03:4691no change
14 Aug 2026, 03:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.