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Escape Tralalero TRALALA (OBBY)

Escape Tralalero TRALALA (OBBY)

A Roblox experience owned by Rigid . gg.

ObbyENobstacle coursemansion escapeviral meme theme

Escape Tralalero TRALALA (OBBY) is an Obby genre experience created on 2025-01-26. The game has recorded 1,041,557 lifetime visits and 3,885 favorites. Currently, zero users are playing. The title has a 53% like percentage. The description mentions escaping a mansion through twenty obstacles.

Description (written by the developer; not a statement by this register)

TRALALERO TRALALA CRAZY DAYCARE RUN ESCAPE (Obby) Hey you ready to escape from Mansion ? Alright , let's do it! Today it's the Evil TRALALA , and he's not exactly the most vigilant guard in prison Go through 20 challenging obstacles and achieve freedom This is not Tralalero Tralala for you. Bombardino Crocodilo

Last updated by the developer 15 Apr 2025, 17:32 UTC.

0
playing (measured 11 Aug 2026, 22:31 UTC)
1,041,557
lifetime visits
53%
liked (163 👍 / 145 👎)
3,880
favourites (3.7 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword.
799 R$
Golden Carpet.
799 R$
Admin Commands
499 R$
Double Jump.
299 R$
Fusion Coils.
259 R$
Flying Cloud.
259 R$
Laser Gun
216 R$
Golden Gloves
215 R$
Grapple Hook.
199 R$
Speed Coil
88 R$
Boombox
88 R$
Healing Potion
79 R$
VIP Bundle
48 R$
morph pack
25 R$
swag bundle
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome800,469 · 100.0% win
Beat Game · progression57,769 · 80.0% win
Stage 50 · progression3,841 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5314 August 2026 — 53 % liked23 September 2026 — 53 % liked14 August 202623 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 18:0553no change
14 Aug 2026, 15:1653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.