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[๐Ÿ‰FREE DRAGON] Bloxfruit Gravity

[๐Ÿ‰FREE DRAGON] Bloxfruit Gravity

A Roblox experience owned by group naming mag asawa.

ObbyENobstacle courseblox fruitscombat

Description (written by the developer; not a statement by this register)

Welcome to [๐Ÿ‰FREE DRAGON]Super Easy Obby! Become a master swordsman or a powerful blox fruit user as you train to become the strongest player to ever live. You can choose to fight against tough enemies or have powerful boss battles while sailing across the ocean to find hidden secrets. ๐Ÿ‘ Likes and Favorites show us great support and we are so thankful! โš ๏ธ SHUTDOWN = BUG FIXES / UPDATE ๐Ÿ”จ Stay tuned! We periodically shut down the game for bug fixes and updates to provide you with the best experience. ๐Ÿ”Š Exciting news! Voice chat is now enabled! If you encounter any bugs, please report them on our group wall.

Last updated by the developer 5 Nov 2025, 20:27 UTC.

0
playing (measured 12 Aug 2026, 13:03 UTC)
15,579
lifetime visits
86%
liked (32 ๐Ÿ‘ / 5 ๐Ÿ‘Ž)
40
favourites (2.6 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Flying Cloud
499 R$
Magic Carpet
499 R$
Jetpack
499 R$
RPG
499 R$
Double Speed
256 R$
Grapple Gun
199 R$
Fusion Coil
199 R$
Laser Gun
199 R$
Admin Sword
99 R$
Gravity Coil
99 R$
SpeedCoil
99 R$
Double Jump
99 R$
VIP
60 R$
Radio
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.