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[UPD] Kanzo's Outfit Garage®

[UPD] Kanzo's Outfit Garage®

A Roblox experience owned by trapstas.

RoleplayENavatar customizationoutfit storesocial

Description (written by the developer; not a statement by this register)

- KANZO'S OUTFIT GARAGE - JOIN THE GROUP: https://www.roblox.com/communities/34843309/trapstas#!/about ⚠️NEW UPDATES WEEKLY⚠️ ❗OVER 150+ STREETWEAR/TRENDY R6 OUTFITS❗ 💰 All in-game purchase will stay on your avatar 💸 Walk up to any outfit and hold "E" to view and purchase! 🎩 OUTFITS MADE BY ME AND MY STYLISTS ⚠️ I DONT OWN MOST OF THE UGC! (CREDITS TO ALL THE CREATORS) 📌 Make sure to like and favorite the game, share it with your friends tags: Clothing, Trends, Social, Friends, Creativity, Outfit Store , Outfit Ideas , Hair Combo , Outfit Loader , Fits , Matching Fits , Hair style, Home store , Try on , Hair , Outfit Shop Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, DH, Steal Outfits , R6 , Avatar customization, Clothing, Trends, Social, Outfit ideas shop, Cybery2k, DollhouseRP, Emo, , Gothic dahood, dahoodoutfits, Headless, Headless fits, R6 avatars, R6 outfits, Outfits, Avatars, r6 outfit ideas, boy r6 avatars, boy r6 outfits,

Last updated by the developer 6 Aug 2026, 14:47 UTC.

0
playing (measured 10 Aug 2026, 16:36 UTC)
439,370
lifetime visits
93%
liked (1,081 👍 / 81 👎)
21,811
favourites (49.6 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:361first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thank You For Playing · welcome183,913 · 85.2% win
You Met The Owner · social1,263 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:2093no change
14 Aug 2026, 22:0893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.