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Flying Sword Legends

Flying Sword Legends

A Roblox experience owned by Open RBX.

SimulatorENanimeidlecollection

Flying Sword Legends is a simulator experience created on 2025-01-26. It has recorded 6,154,331 lifetime visits and 380,239 favorites. The game maintains a 96% like percentage. Currently, 3 users are playing. The description highlights features such as collecting flying swords, hatching heroes, and exploring worlds.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Flying Sword Legends! ⚔️ Command legendary flying swords, defeat powerful enemies, and explore epic realms to become the ultimate Swordmaster! 🎮 How to Play: 🗡️ Flying swords auto-attack nearby enemies! ⚔️ Defeat them to earn Coins and unlock new, powerful Swords! 🧙‍♂️ Hatch Eggs to summon Heroes that fight with you! 🌟 Ascend to grow stronger and unlock special abilities! 🗺️ Explore new Worlds filled with monsters, bosses, and secrets! ⭐ Features: 200+ Flying Swords to collect and upgrade Unique anime-style worlds Heroes & Pets to aid in battle Epic Boss fights and fast-paced action Frequent updates with fresh content! 💬 Updated weekly — follow the game and join our community! 👍 Like, Favorite & Join the Group to support us! Tags: Sword, Flying Sword, Battle, Anime, Hero, Boss, Raid, Pets, Collect, Action, Warrior, Simulator

Last updated by the developer 28 Jun 2026, 10:32 UTC.

3
playing (measured 10 Aug 2026, 14:07 UTC)
6,154,331
lifetime visits
96%
liked (15,837 👍 / 591 👎)
381,965
favourites (62.1 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
10,000 R$
VIP
499 R$
Double Damage
349 R$
Ultra Lucky
299 R$
Double Coins
299 R$
+2 Extra Weapon Slots!
249 R$
+2 Extra Pet Slots!
249 R$
Triple Egg Open!
199 R$
Super Magnet!
149 R$
Fast Teleport!
129 R$
Weapon Storage +60!
99 R$
Pet Storage +60!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,190,203 · 59.4% win
Second Map Unlocked · progression815,495 · 19.2% win
Second Day Login · other561,209 · 47.2% win
Final Explorer · progression11,888 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5196no change
23 Aug 2026, 23:5096no change
13 Aug 2026, 23:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.