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Flying Sword Legends

Flying Sword Legends

A Roblox experience owned by Open RBX.

SimulatorENanimeidlecollection

Flying Sword Legends is a simulator experience created on 2025-01-26. It has recorded 6,154,331 lifetime visits and 380,239 favorites. The game maintains a 96% like percentage. Currently, 3 users are playing. The description highlights features such as collecting flying swords, hatching heroes, and exploring worlds.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Flying Sword Legends! ⚔️ Command legendary flying swords, defeat powerful enemies, and explore epic realms to become the ultimate Swordmaster! 🎮 How to Play: 🗡️ Flying swords auto-attack nearby enemies! ⚔️ Defeat them to earn Coins and unlock new, powerful Swords! 🧙‍♂️ Hatch Eggs to summon Heroes that fight with you! 🌟 Ascend to grow stronger and unlock special abilities! 🗺️ Explore new Worlds filled with monsters, bosses, and secrets! ⭐ Features: 200+ Flying Swords to collect and upgrade Unique anime-style worlds Heroes & Pets to aid in battle Epic Boss fights and fast-paced action Frequent updates with fresh content! 💬 Updated weekly — follow the game and join our community! 👍 Like, Favorite & Join the Group to support us! Tags: Sword, Flying Sword, Battle, Anime, Hero, Boss, Raid, Pets, Collect, Action, Warrior, Simulator

Last updated by the developer 28 Jun 2026, 10:32 UTC.

3
playing (measured 10 Aug 2026, 14:07 UTC)
6,154,331
lifetime visits
96%
liked (15,871 👍 / 595 👎)
387,044
favourites (62.9 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
20,000 R$
VIP
499 R$
Double Damage
349 R$
Ultra Lucky
299 R$
Double Coins
299 R$
+2 Extra Pet Slots!
249 R$
+2 Extra Weapon Slots!
249 R$
Triple Egg Open!
199 R$
Super Magnet!
149 R$
Fast Teleport!
129 R$
Pet Storage +60!
99 R$
Weapon Storage +60!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,237,080 · 54.3% win
Second Map Unlocked · progression818,655 · 5.7% win
Second Day Login · other566,095 · 100.0% win
Final Explorer · progression11,916 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked13 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:0196no change
13 Oct 2026, 00:0096no change
2 Oct 2026, 23:5396no change
22 Sept 2026, 23:5296no change
12 Sept 2026, 23:5296no change
2 Sept 2026, 23:5196no change
23 Aug 2026, 23:5096no change
13 Aug 2026, 23:4996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.