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PLS DONATE OG 💸

PLS DONATE OG 💸

A Roblox experience owned by PreDev Products.

Social & hangoutENsocial simulationdonation mechanicOG version

Description (written by the developer; not a statement by this register)

PLS DONATE OG - this is a game where you can donate or make fake Robux if players donate to you through your stand or sign of donation. This is the old version of donation. ❗Donats are made through fake Robux. Fake Robux shown in the game have a price at the time of sale. The fake Robux you actually get may be smaller because of Roblox taxes. If you have run out of fake Robux, don't forget to check the game store and choose your option. 👑CREDITS: Designer: @haz3mn (roblox) Programmer: @fewkz, @haz3mn (roblox) Map and models: @Candelzoo (roblox) Stand models: @NOROI, @Cupiful Sound designer: @AugmentMusic (roblox) Visual effects: @kirbyzaz (roblox) Original game: PLS DONATE💸

Last updated by the developer 6 Jun 2025, 08:48 UTC.

0
playing (measured 11 Aug 2026, 00:19 UTC)
172,811
lifetime visits
77%
liked (218 👍 / 65 👎)
15,122
favourites (87.5 per 1k visits)
26 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Love Hammer
100 R$
OG Hammer
100 R$
VIP
99 R$
Donate Sign
99 R$
BoomBox
99 R$
Cloaking Device
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to PLS DONATE OG💸 · welcome83,895 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.